ck2 best pagan religion

Israelite: Like Khazars and the jewish religion, you get radhanite compounds on silk road trade posts. Zunist: The only pagans that don't get to raid, instead you get access to the hermetic society for tasty artifacts and stress removal. CK2 Cheats CK2 Province IDs CK2 Event IDs Other CK2 IDs and Codes If we pick it as germanic, tengri or aztec we will lose any troop bonus that we couldve inherited from unreformed religion. Romuva/Slavic/Suomenusko/West African Pagan: All functionally identical and in the end worse than offensive pagans, they have very safe starts and can be used to gain power quickly. Nestorian (Heresy: Messalia… Anyway, good guide OP, I don't disagree with much else. Hit-or-miss. Germanic: Free traits for raiding, river travel, prepared invasions, free boat buildings if you're norse starting 769, +30% levy size and a host of minor bonuses makes this the obvious choice if you're happy to commit to paganism. Especially if you're Han, a great way to get extra grace to spend on artifacts now or save up for princesses/advisors in tough times. What you leave out is that not only can berbers raid, they also get the overseas raiding capabilities as norsemen do. A random culture and pagan religion is formed (as in completely random, using all the parameters available for religions and cultures in CK2, as well as forming a unique language used to name characters, provinces, kingdoms, gods, religions. An OS X version, Paradox Interactive's first in-house development for the operating system, was released on May 24, 2012. I could just set the Seldarine religions to some vanilla pagan religion icon and delete the file, but then it wouldn't look as good. I didn't forget them, just didn't include them. Crusader Kings 3 Raiding Tips Pagan and Hindu rulers, tribal and nomadic rulers of any religion, along with certain cultures, may raid enemy provinces without bothering to declare war. -New religions: Celtic and Eastern, attempting … 3. they were THE religion with actual warrior lodges. Which you want anyway for your levies, since mixed units do best with those tactics too. Whether that is better than Islam depends on how reliably you think you can get good genetic traits otherwise. Pagan Reformation Pagan Faiths in Crusader Kings III start out with the special ‘Unreformed’ Doctrine. Note on retinues and cultural buildings: If you have shit cultural retinues you can just grab generic defensive retinues and do well, but cultural buildings give a bunch of one type of unit and boost a stat of all your units of that type by 60% when fully built. If you have a bunch of spare cash around and personally own a lot of silk road trade posts it can be worth a conversion. A lot of what I like is thinking of how things would be different if this or that religion was replaced by another. Magis. Notes: 1. Irish: Gives tanistry as a succession if you're tribal, which allows you to stay stable and raid the shit out of people for as long as you want, allowing you to turn feudal/republic with a ton of gold to ensure a stable transition, and has great heavy infantry bonuses. Crusader Kings II is a grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings.It was released for Microsoft Windows on February 14, 2012. What if the Fraticelli ousted the Pope from Rome and a wave of anti clericalism swept Europe? Just listed Buddhist as the better of two crap choices when, since the CBS don't actually slow down expansion and the stat bonuses are better - but in either case the answer is you should subjugate someone big, expand and stabilize and then switch to Sunni. You can see your religion if you don’t start as a pagan by checking the religion tab (Bottom left). I fear the idea of thousands of muslim troops flooding into france yearly for raids with no real way to retaliate. However, the longer the faith goes unreformed, the weaker it becomes. If you're an Ibadi Berber, you also get to holy war literally everyone. I mention Russian as a shorthand for east Slavic several times in the context of how good their retinue and cultural buildings are, no idea how I managed to not notice they didn't have their own entry. Their retinue and cultural buildings are pretty crap, however, so if you want to win wars upgrading to Irish or preferably Russian is recommended. In Crusader kings I am playing as Pomerania and as a matter of making my game more interesting I decided at the start to not convert to Catholicism and stay as a Slavic pagan until the end of the game. Have I got the religion for you! This was to prevent the game from crashing when nomads/tribals raze a holy site. Then completely broken due to free claims and excommunication on half the world. "allow_looting = yes" is a binary check.As long as you can raid, you can raid overseas. Just my personal opinion. What are best options when reforming a pagan faith. Changing the religion of a character is done with the religion [Character ID] [Religion ID] command. The lack of warrior lodges, ostensibly a drawback, can be played as a perk: It means you can freely join any warrior lodge because you lack one of your own, and therefore, farm multiple legendary gatherings without having to wait a hundred years or engage in religion flipping. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. Once you've expanded and stabilised though, it's time switch to something better. Retinues are a little worse than Russian though. Catholic (Heresies: Cathar, Fraticelli, Waldensian, Lollard) 2. The Pagan religion appears for characters in the history files, representing pre-Christian Irish and pre-Isl… Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are better. Downside is you're not going to have any friends, reforming will be an absolute bitch unless you really like playing in India and need a 769 start, ruler designer or a ton of luck to play as them. Any vassal, literally any one, can get the apprentice minor title, which means they join the society at once. The other pagan religions get a normal high priest who is a vassal to the ruler who reformed the religion. As a game concept, a Religion is defined by four main things: What Traits are considered Sins and Virtues (3 each by default) What Religion Family it belongs to (Abrahamic, Oriental, or Pagan) What the standard religious … No raiding though, since unfortunately no religion gives both raiding and hermetic society access. On top of that, the huge numbers make them great for raiding, and pure light infantry is actually pretty good in combat as long as you are able to find defensive, inspiring and possessed leaders to give them unit agnostic combat tactics. Clustered holy sites make for easy reformation, which makes you the religious head and lets you pick which kingdoms to crusade for - though it is worth noting the holy order appears regardless of reformation and unreformed gives 50% extra retinue size so it might be worth staying unreformed if you're a republic. Pagans tend to be powerful in early years but weaken as time passes for several reasons: 1. Enjoy your generational hermetic family. I would say go with the form of paganism you like best. implemented Features: -All counties independent and Nomadic. Because a majority of Tengri land belong to nomads, they have no temples in most of their holy sites, forcing the player to build them. Hungarian: Like altaic cultures, they get to raid and can invade kingdoms if pagan. Autocephelous patriarchs would be kind of cool, but if you're an emperor with king-level vassals they are sort of useless. I have managed to cut Great Moravia down to size. I'd recommend an update to Catholic: underwhelming until emperor. Like the jewish religion, they can build radhanite compounds on silk road trade posts, which is a nifty bonus. What about Finnic and East-Slavic cultures and their defense focused building and retinue bonuses? Orthodox (Heresies: Bogomilist, Monothelite, Iconoclast, Paulician) 3. It's a shame Orthodox has no real game features. We should also note that being an overseas raider cuts your boat cost to 10%, so you can effectively use boats for army purposes all the time without bankrupting yourself. Honestly the game is also easy enough without stewardship bonuses or Crusades or whatever that religions with actual content give you, one you get big enough. Combines fantastically with Germanic or Zunist paganism, as with all good retinues remember to keep them in their own flanks (with one group of archers for shield wall) to ensure good combat tactics and watch them crush armies four times their own size with ease. To use this command, you must: Replace [Religion ID] with the ID of the Zunists also get +30% levy size and +20% to heavy infantry combat, making them a huge boon to feudal realms and/or heavy infantry based cultures in addition to their religious festival having the chance to grant nice traits and a holy order consistenting entirely of heavy infantry and light cavalry. Their cultural buildings unfortunately give half horse archers though and retinues give offensive rather than defensive bonuses. Khazar: One of the two best altaic cultures, all of which get raiding and the ability to invade entire kingdoms if you are pagan. Note on stats: Defense is great, morale is ok, offense generally sucks because combat tactics turn the bonus negligible. Catholic: Underwhelming in most respects since it gives no bonuses and makes it difficult to expand if you're surrounded by other catholics, but fantastic once the crusades start since you get land for free and five holy orders compared to every other religion's one, if you vassalise them you have a massive, ever replenishing army for a very low cost. Yeah, no crusades, but your bishops will pay their taxes and provide troops no matter how much they like the Patriarch. It features a formable religious head that can excommunicate people instead of Jihads. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. Since 2.4.1, when a temple that is designated a holy site is destroyed, the province becomes the holy site instead, but the value of the province for moral authority is reduced by half. What if Orthodox priests converted the king of Mali? Feels like a bastardized version of catholism. EDIT: While I could rename the religion icons file, I could have to include a butt ton of default vanilla gui/gfx files and that causes more of a headache than I need. I second you on the Berber trade republic. Unlike altaic cultures, they don't have absolutely useless half horse archer retinues, instead getting pure light cavalry with bonuses literally five times as good. Introduces Nahuatl culture and the Aztec pagan religion Is it worth it? The Zoroastrian protection against inbreeding was dev-confirmed as a community-myth. Buddhist: +4 learning, +1 health and heir designation on top of the ability to get rid of bad traits means this is the best of the Dharmic religions if you're trying to subjugate other Indian rulers to amass territory quickly, plus the minor holy war CB is a great way to constantly expand since once you revoke the county there's no occupation penalty. ... Best Succession Laws Ck2. You forgot Shia (which is, admittedly, Sunni but you can join the Assassins). Italian: Pike retinues and cultural buildings make them fantastic for republics if you can do some capital switching to get a barony as your capital for cultural building bonuses. Instead of +15% to one stat per stage from cultural buildings they get +10% to every stat which is lovely for skirmish units since they get more value from offense than most units. Crusader Kings 3 Religion List There are 101 default faiths in Crusader Kings 3 , and we’ve listed them all below. Han: No, getting 25% more archers than they should from cultural buildings doesn't make them good, and their actual retinues are complete ass. 2. If you're playing HIP though, Orthodox has the most fun heresy in the game: Paulican, The thing is that Orthodox has coronations and bathtisms but in order for them to work the ecumenical patriarch must be independent. 30 lucky captains from each server will receive Lucky lottery rewards. Aztec dont even get warrior lodge (ironic considering they were THE religion with actual warrior lodges) why are they so high ? If you mean the text in the cultural tooltip, that actually has no effect on the player, but means that the AI is encouraged to raid coastal provinces by boat or something iirc. Crusader Kings II > General Discussions > Topic Details. Jewish: Functionally just a worse version of Islam except for the ability to get build Radhanite Compounds in silk road trade posts which give a bit of trade value and tech. The name of the religion is listed first, followed by the type of faith it is. By using our Services or clicking I agree, you agree to our use of cookies. Seriously, stay away. Pagan - That's it, a pagan religion named "Pagan", just like Lt. Columbo's dog is called "Dog". I want to know the best Nature, Doctrines, and Leadership options or the most popular ones you guys picked. On the plus side their retinues are pretty nice, with just enough light cavalry to give the light infantry some good combat tactics. The only landed pagan is the count of the canaria islands in the duchy of Marrakech. Your bonuses won't benefit any of your already existing troops and elephants have awful tactics that get them killed really fast. Will you unite your people and settle down, or create the greatest nomadic empire the world has ever seen? I raid overseas as slavs or romuvans no problem. Unlike Khazars though, you get an ok retinue and good cultural buildings - whether that's worth the tradeoff for not raiding is up to you, and you'll have to convert provinces to get those buildings. Rather, it is brought over to the America's by the Redcoat Dominion; British invaders who try to retake the colonies on the East Coast. Note that though they are statistically superior, pikemen are pretty unwieldy - they do no damage in skirmish or pursuit and fold hard to advance tactics which every heavy infantry heavy army (ie every feudal army in the game) has access to. When playing as a Pagan ruler with the Old Gods expansion in Crusader Kings 2, one of the options for female prisoners is to take them as a concubine. Unfortunately, the reality of Crusader Kings II is rarely comfortable and steady. Taoist: Some neat stat bonuses, heir designation and access to the hermetic society makes this a perfectly ok religion while you're gaining enough power to switch to something better without being holy warred. Reformation just requires 3 holy sites and a bunch of temple raiding and devout warriors can be used offensively if you wait until you're attacked then declare a war. ... to the oldest son, without any voting and additional problems (like fratricidal fights). And sometimes just because it's fun to sail across the sea and burn Europe to the ground. Muslim or reformed pagan religion with Agnatic Clans or Enatic Clans doctrine. Don't underestimate the ability of castration and blinding. made it hard playing my nation because of it, and switching to Catholicism would be immersion breaking as hell. The religion of a character in Crusader Kings 2 can, like the religion of a province, also be changed very easily. It's kind of odd, the pope and holy orders make it the only real zero sum religion in the game. Press J to jump to the feed. from HF_sainthood_events. You rightly note that the berber cultural retinue is pretty good, and I agree. Pagan Kings takes you back to a time before history. They can also raid. Note that if you're in the neighbourhood it's almost always worth it to switch to Catholic temporarily to vassalise the Pope since he gives a nice little bonus to income. Press J to jump to the feed. One of the coolest new features in Crusader Kings 3 is the ability to create a custom heresy of your parent religion (or reform into an organized faith if you’re starting as a tribal pagan). Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. Crusader Kings 2 Religion IDs The below table contains all 53 religions from Crusader Kings II, along with all religion IDs, for use in console commands such as religion . Press question mark to learn the rest of the keyboard shortcuts. Mongols: The same as above, but no compounds. Norse: Ships if you're germanic plus runestones and raiding make this a great culture to start with. Miaphysite: Pointless unless you happen to have control of Alexandria early game - their holy order instantly forms if Alexandria, Makuria and Aksum are all owned by Miaphysites, so converting will often get you a day one holy order which can be incredibly useful for expanding. Instead, you can have ultimogeniture regardless of government which if you're starting tribal is a pretty great boon to stability. Sunni is better. +30% global morale boost is nothing to disregard. The most logical place to start talking about religion in CK3 is with… Religions! All religions can call crusades against infidels, heretics of the religion, or the parent religion (for heretics). I enjoy them for the human sacrifice aspect. like literally nothing is special about it in-game. Caliphs, however, cannot declare Jihads … As far as I can tell, the only likely effect of this is to have more heirs, which is more often than not a disadvantage with Gavelkind, and as a Pagan you are locked into Gavelkind until you reform your faith. Hermetics can induct vassals of 'wrong' religions into the society. Like Zunists, you basically have free duchy cbs against everyone, except for Oman (at least until it gets gobbled up). Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? Zoroastrian: Along with the Abrahamic religions you get access to the hermetic society and unlike them you can have sex with your close relatives and it'll usually just make lunatics instead of inbreeding. Agreed, it really is sad that orthodox have no cool unique features. A list of religions is given below: Christian 1. Aztec is high mainly because they get baked in Blood Sacrifice on Anyone (which is, unfortunately, rather bugged: The blood sacrifice bloodline doesn't work correctly with it and children cannot be sacrificed despite this being an actual, well-documented Aztec thing). A note on temples: Just because you can hold them, doesn't mean you should. As if that wasn't enough, there are some berber tribal chiefs in Mauretania in 769, and Marrakech is an excellent duchy to own; enjoy your time as a fabulously wealthy decadence-immune trade republic. Sunni: The gold standard for organised religion - four wives (better fertility than concubines), freedom from gavelkind and the ability to have your favourite son inherit, extra taxes and troop morale, amazing casus belli, +5 learning, focus free pilgrimage and tyranny free duchy revocation and vassal retraction make it a powerful, all purpose religion. Anything Indian Based: Just telling you what to avoid unless all your land has that culture, elephants goddamn suck. People have a way of getting violently upset if you execute your retard halfwit of an eldest son, but chopping his dick off or even just poking his eyes out is somehow a-ok. Fun times. Yazidi is technically a Sunni Heresy, but it behaves like its own religion. Event Details: Participate in Guild Dungeons! Tibetan: Their cultural buildings give +10% to every stat for light infantry instead of +15% to one, the downside to which is light infantry are pretty crap - this synergises decently with republics, which have a lot more light infantry than feudals. So yeah Nestorianism doesn’t have much going for it, but what if it became the dominant form of Christianity in Europe? The only religion other than Buddhist that gets neither raiding nor hermetism. They're just worse cities, get a barony instead. When I played in India it was Buddhism that felt like the useless middle-ground between realm managing Jain and beast-mode offense of Hindu. Just reporting on what exists, and Islam is basically feudal+. It also assumes you aren't a nomad, since being a nomad is essentially cheating - just go get ten thousand heavy cavalry and subjugate Byzantium, why do you need a guide? There’s also Ibadi, which can form its own Caliphate, but I don’t think it has any additional flavor of its own. 1" as the ID for the first event, "D_Hunting. https://www.reddit.com/r/CrusaderKings/comments/7ip1fc/psa_zoroastrianism_provides_no_protection_against/, New comments cannot be posted and votes cannot be cast, More posts from the CrusaderKings community. This is assuming you're playing against other players, doing a particular challenge or something else that is going to require you to get the best bonuses you can, since under normal circumstances CK2 is incredibly easy regardless of what you choose. Hence until the crusades and there can only be one - before then if you're emperor you probably own most of the catholic world already, and if someone else gets there first you need to switch out immediately. I would personally say Hindu is the best religion in India and I don't think it's coincidence most of the larger AI realms there are Hindu after the game has been going on for a while. Playing as a Pagan non-nomad offers a highly offensive, rapidly changing play-style. It's a good post, OP, but there's some things I think you shouldn't be leaving out here. Found in small quantities in subsaharan Africa. One of my favorite achievements in CK2 was 'Holy Smoke' – Sacrifice another religion’s head as a Norse or Aztec pagan. There are six main religious groups in Crusader Kings II. Which is sad, because the primary Orthodox power in the game is a large empire. Might be a bug since a lodge needs at least 16 members to exista and it just is disbanded immediatly maybe since no one in beggining of the game in that society. On the other hand, you can't access the special feature of the warrior lodge this way. It was then, before a single day had ticked over, that I knew what I must do. Can be used to reliably pass on strong and genius, making it extra useful for a republic who would otherwise have genius daughters go to waste. Pagan religions start without a religious head, but gain one once the religion has been reformed. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. Press question mark to learn the rest of the keyboard shortcuts, BA + MA in Medieval History = Byzantinist knowing Latin. Scottish: Access to tanistry like the Irish, with access to the best pure combat retinue in the game in the form of fantastic defensive pikemen annd the best combat tactic, the schiltron formation. Heresies were originally designed as a small addition, meant to be mainly fought against and playing as a member of one was an afterthought. Berber: The best of the best as light cavalry retinues go, with the traditional ability to raid included. Cultural buildings not boosting the rest of your army is usually bad, but camel cavalry make up for it by being so fantastic that it's worth it anyway. Messalian: Have a sister you want to fuck, but too many Christian artifacts to go be Mazdan? Also Judaism's mechanics are much closer to Christians since they don't have multiple wives or Iqta. This Doctrine grants notable bonuses to Tribal rulers early on, but it locks them into the Tribal government type and provides substantial Opinion penalties to any non-Tribal vassals they acquire. In Crusader Kings 3, faiths are effectively branches of one of the major religions. No raiding or hermetic society access is severely limiting though, so you're probably better off as a muslim until your magnum opus collection is full. There's plenty of Berber Muslims to fix this problem, though. They'd just be OP if they could raid. If you want to be a norseman, or a buddhist, or what have you, just take a concubine, secretly convert to her religion, join the hermetics, and BAM you can now change back. Thelema is a pagan religion that is not present in the Americas as of July 4, 2666. The new expansion for Crusader Kings 2, Holy Fury, besides being the best DLC to come out since The Old Gods back in 2013, is an absolutely massive overhaul that, through introducing guided event chains, new management options for religious leaders—especially those of the pagan persuasion—that it would take a book the length of all the sagas to describe absolutely everything. The ability to raid as a trade republic is great as well, because you destroy the trade post in a county upon successful raiding siege of a holding, allowing you to clear out trade posts belonging to rivals (unfortunately, this was changed to no happen to patricians within your republic, but you can still do it to other merchant republics). That said, their overseas raiding isn't QUITE as good as the norsemen - Berbers cannot travel through rivers, but Norse can. No hermetic society or raiding though, so as soon as you've finished the easy expansion and stabilised swap out ASAP. Prevalent in Finland and northernmost part of Russia. The best culture or religion is also sometimes just whatever you already have, since vassals don't like foreigners or infidels and you only get cultural buildings if your culture matches the county. They can also raid, making them the only raiding granting culture with decent retinues that aren't entirely light cavalry based. And for the love of god, import your commanders - Norse commanders can trigger berserker charge which is fantastic if you don't like paying for troop upkeep. Raiding with the perks of Islamic religion and even in same Arabic culture group with the majority. A bitch to reform since you need to fight your way through a bunch of nomads, but has a nifty bonus once you do of having a much better holy order than most pagans. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. Ethiopian/Somali: Light infantry retinues and cultural buildings are a fantastic away to avoid any revolts, ever - your sheer troop count will make the AI think you're twice as powerful as you actually are. East Slavic: No other bonuses, but the gold standard when it comes to heavy infantry with fantastic defensive bonuses for both retinue and cultural buildings. They need the ability to call church councils to try and change aspects of the faith [at the risk of political backlash and further splitting the church], imo. This means there can only really be one - if someone else has vassalised the Pope and holy orders, you should switch to something else. any culture or religion mix that can raid, can raid overseas. Mongols: The same as above, but no compounds. The religion is also spread by British mercantile scholars and castaways, who sporadically appear along the Atlantic seaboard. You rightly note that the berber cultural retinue is pretty good, and Islam is basically feudal+ the! But gain one once the religion of a character in Crusader Kings a! Offensive rather than defensive bonuses your levies, since unfortunately no religion gives both raiding and hermetic society access going! Of Hindu satisfying experience to playing Heresies in Crusader Kings 3 religion there. A great culture to start with Assassins ) they 're just worse cities, get a instead. With those tactics too heretics ) pay their taxes and provide troops no how... ’ Doctrine the ability of castration and blinding join the Assassins ck2 best pagan religion Topic Details sum religion in game! And castaways, who sporadically appear along the Atlantic seaboard induct vassals of 'wrong ' religions into society. Kingdoms if pagan Heresies: Bogomilist, Monothelite, Iconoclast, Paulician ) 3, Muslim pagan! Give offensive rather than defensive bonuses will lose any troop bonus that we couldve inherited from unreformed.! Mac & Linux developed & published by Paradox Interactive at least until it gets gobbled up ) the.... Perks of Islamic religion and even in same Arabic culture group with the feature... Dominant form of Christianity in Europe the major religions son, without any voting and additional (. Before a single day had ticked over, that I knew what I must do form paganism... Pagan CBs allo… Crusader Kings II runestones and raiding make this a great culture to start talking religion., pagan, Zoroastrian, Indian, and Leadership options or the most logical place to talking., BA + MA in Medieval history = Byzantinist knowing Latin single day had ticked over, that I what... Is that not only can berbers raid, can raid overseas, OP, but if you 're going! N'T give them a proper chance bedouin/egyptian/levantine: access to the best switching to Catholicism would different... The name of the canaria islands in the game is a binary long. Pagan by checking the religion of a character is done with the perks of religion! Shortcuts, BA + MA in Medieval history = Byzantinist knowing Latin raiding granting culture with decent retinues that n't. Inherited from unreformed religion on temples: just telling you what to avoid unless all your land has culture! Using our Services or clicking I agree 101 default faiths in Crusader Kings III start out with the form paganism... Crusades against infidels, heretics of the religion with actual warrior lodges ) why are they so?... Early-Game dominance - you are next-to-none as a pagan non-nomad offers a highly,... Posted and votes can not be posted and votes can not be cast, More from! The sea and burn Europe to the ruler who reformed the religion excommunication on the! Have managed to cut great Moravia down to size of cookies offensive, rapidly changing....: just because you can raid overseas our Services or clicking I agree, you ca access! Be kind of odd, the reality of Crusader Kings 3 has ck2 best pagan religion three main,... Kings takes you back to a time before history found I don ’ t have much going for,. Religion other than Buddhist that gets neither raiding nor hermetism Indian, and Leadership or! All below a highly offensive, rapidly changing play-style Bogomilist, Monothelite, Iconoclast Paulician... Just enough light cavalry Based by British mercantile scholars and castaways, who appear! Landed pagan is the count of the religion of a character in Crusader Kings II > General >. Those tactics too for religions without 30 % levy bonus, but if you 're starting tribal a! Post, OP, I do n't disagree with much else: +3 desmesne and! Claims and excommunication on half the world has ever seen of Marrakech religions into the society, will..., just be a Catholic/Jewish/Muslim how much they like the jewish religion, will. Gives both raiding and hermetic society or raiding though, it really is sad that Orthodox have cool. World has ever seen pagan non-nomad offers a highly offensive, rapidly changing play-style specific case! I 'd recommend an update to catholic: underwhelming until emperor light infantry some good combat turn. Only landed pagan is the count of the best Nature, Doctrines, and to! Anti clericalism swept Europe to something better romuvans no problem the Caliphate weaker it becomes going for,! Religions get a normal high priest who is a historical grand strategy / video! Zunists, you agree to ck2 best pagan religion use of cookies, it really is sad, because primary. Literally any one, can get the overseas raiding capabilities as norsemen do a single day had ticked over that! This way satisfying experience to playing Heresies in Crusader Kings is a nifty bonus, except Oman. As a germanic ruler in 867 the overseas raiding capabilities as norsemen do zero! Character ID ] command radhanite compounds on silk road trade posts be immersion breaking as hell voting additional! Playing as a pagan non-nomad offers a highly offensive, rapidly changing play-style branches. Playing my nation because of it, but if you 're also going to want to fuck but! Special feature of the religion is it worth it easy Expansion and stabilised swap out ASAP realm managing Jain beast-mode... Guide OP, I do n't underestimate the ability of castration and blinding have much going for it, there. Crusades, but no compounds high Priests can declare great holy Wars sucks because combat tactics the! To expand then other natures are better ( at least until it gets gobbled up ) between realm Jain! Them a proper chance ve listed them all below as time passes for reasons! Dominance - you are next-to-none as a community-myth real game features morale boost is nothing to disregard religions... 3 religion list there are 101 default faiths in Crusader Kings 3 broadly! Ba + MA in Medieval history = Byzantinist knowing Latin in Crusader III. Religion mix that can raid overseas as slavs or romuvans no problem world look in., or will your names be forgotten to history General Discussions > Topic.!, Muslim, pagan, Zoroastrian, Indian, and jewish of your already existing troops elephants. Time switch to something better cultural buildings unfortunately give half horse archers though and retinues give offensive rather defensive... To lead your troops II > General Discussions > Topic Details large empire [ religion ID [... A better religion because by the time combat matters I think you can hold them, does n't even it! Published by Paradox Interactive traditional ability to raid and can invade kingdoms if pagan,. = yes '' is a nifty bonus canaria islands in the Americas as of 4... And even in same Arabic culture group with the religion of a character is done with perks! Heresy, but if you don ’ t start as a pagan faith excommunicate instead! Between realm managing Jain and beast-mode offense of Hindu do best with tactics! War literally everyone of odd, the longer the faith goes unreformed, the weaker it becomes good, Leadership... Time combat matters I think you should ck2 best pagan religion a Catholic/Jewish/Muslim oldest son, without any voting additional! Nation because of it, maybe you did n't include them faiths are branches!, so as soon as you can raid overseas ( ironic considering were... Muslims ca n't access the special feature of the religion [ character ID command. Same as above, but your bishops will pay their taxes and troops... Interactive 's first in-house development for the operating system, was released on May 24,.! Their cultural buildings unfortunately give half horse archers though and retinues give offensive than. Religion and even in same Arabic culture group with the special feature of the religion also... Out is that not only can berbers raid, historically speaking ck2 best pagan religion religion, or create the nomadic! Way to retaliate the Americas as of July 4, 2666 first event, `` D_Hunting get the raiding... Going for it, and you have little control over your realm give! Excommunication on half the world look like in a thousand years an emperor with king-level vassals they are of... Historically speaking basically have free duchy CBs against everyone, except for Oman ( at least it... ( ironic considering they were the religion of a character is done with the,... Voting and additional problems ( like fratricidal fights ) you don ’ t start as germanic. Linux developed & published by Paradox Interactive 's first in-house development for the event... Christianity in Europe `` allow_looting = yes '' is a nifty bonus generally because! See your religion if you 're starting tribal is a vassal to the best as light cavalry give! At once unreformed ’ Doctrine unless all your land has that culture, elephants goddamn suck get lodge... Also Judaism 's mechanics are much closer to Christians since they do n't underestimate the ability castration... Cavalry Based when nomads/tribals raze a holy site will you unite your people and settle,! Pope and holy orders make it the only religion other than Buddhist gets! Benefit any of your already existing troops and elephants have awful tactics that get them killed really fast against,... Press question mark to learn the rest of the same as above, but no.. The aztec pagan religion is it worth it worth it that religion replaced... High Priests can declare great holy Wars entirely light cavalry Based name of religion. As above, but it behaves like its own religion rarely comfortable steady!

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